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Release v2.2

Release Notes - 16/04/2025

🚀  New Features

  • Snap Zones
    • Precision matters - especially when training involves critical procedures. With Snap Zones, you can now define specific locations where objects must be placed within a scenario. This makes drag-and-drop interactions smoother and more purposeful, helping learners stay focused and accurate during simulation-based tasks​.
  • Action Groups
    • Training tasks often require multiple steps, and now you can organize those steps better than ever. Action Groups allow you to bundle several actions together and set rules for how many need to be completed before progressing. It’s perfect for building complex, structured VR training flows without overwhelming the learner​.
  • Verify Tool
    • The new Verify Tool lets you build smart checkpoints into your scenario—ensuring an action has been completed correctly before the user moves on. Whether it’s flipping a switch, inserting a part, or confirming a setting, learners get immediate feedback, making each interaction more meaningful​.
  • Improved Sound Settings
    • This version brings a fully upgraded sound settings interface, offering advanced microphone management, individual volume controls, and an improved user experience. Whether you are running a quiet solo session or coordinating team training, you have complete control​.
  • New Home Environment
    • We gave our 3D artists (almost) full creative freedom to create a home environment that would give users a warm welcome to Fynd CORE. We'd say they hit bullseye. 
  • New Login
    • You can now create and log in using your own email address, streamlining access to the platform. 

🔧  Various improvement

  • Improved text boxes. It now displays text and picture with the option to expand for better readability. 

  • Added fade to black when loading environments and scenarios.

  • Drawing tool draws more accurately on multiple whiteboards.
  • Expanded our object library. Added "measurements", "fire fighter objects", "Sound effects" and much more.
  • Fixed spawn point on all environments to avoid spawning under the ground.
  • Improved our workflow for uploading assets to avoid seeing a long list on error messages when staring Fynd CORE.
  • Added Pico and mobile (Android) compatibility. 
  • Added new "Interface" setting.
    • Show/Hide name tags.
    • Show/Hide avatars.
    • Show/Hide user interface.
    • Enable/Disable touch screen controllers.
    • Enable/Disable the "Clear scene" option in context menu.
  • Implemented a localization system, enabling partners to add their native language to Fynd CORE.
  • Renamed scenario builder nodes to be more user friendly. E.g. state->situation and waypoint->relocation.
  • Implemented "smart loading", a system which only loads objects that are changed between situations, instead of reloading all objects, which caused a lot of lag. 
  • Improved feedback when loading an environment, smoothening the high and lows of the network traffic, giving a better representation of the actual download time. 
  • Expanded our internal debugging tool to easier identify issues users are facing.
  • Fixed a bug where light would bleed (not reset) between environments, resulting in multiple light sources conflicting with each other.
  • Added an overview of all keybinds on PC and VR, located in settings.
  • Added titles on name tags. 
  • Improved UI.
    • Background colors for easier readability.
    • UI now scales better to different sized windows and languages.
    • UI updates instantly in most scenarios, without having to press "Save".
    • Added tooltips to every necessary setting.
  • Improved avatar customization, allowing you to change hair, skin and shirt color.
  • Added an option to relocate the player between different situations to allow scenario builders to dictate the flow of a scenario.
  • Fixed a bug when you locked your PC with Windows+L and unlocked it again, it would spam "L" key inputs in Fynd CORE.
  • Added drag and drop functionality to the object library. Simply drag an object and drop it where you want it to be projected in the environment. 
  • Updated access token logic to avoid people losing access to their user features after a certain time logged in.
  • Fixed a bug where "Replay scenario" would sometimes disappear on the hand menu in VR.
  • Updated the action node with option to pick a scene-interactable in a certain position (e.g. a lever being 70 degrees to the right). 
  • Added option to reset all user settings under general advanced settings. A restart of Fynd CORE is required for the changes to apply.