Release v2.1
Release Notes - 27/06/2024
🚀 New Features
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Action node
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New node to enable procedure training in any environment
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Attach to any lever, slider, button, or object and choose a target action, such as grab and touch
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Chain multiple Action nodes for complex procedures
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Text box node
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Set up text boxes in the environment, to provide information in the right context
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Highlight objects when the Text box node plays, to ensure the context of the information
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Guide system
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Any object active gets a yellow highlight to indicate it's the current focus of the task
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Guides are synced across all users, to ensure users train in the correct setting
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Scenario Player
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Track your progress through a scenario in the Scenario Player window
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Logs your progression with a record of actions performed and options made
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Wrist menu
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New VR interface for a smooth learning experience
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Scenario information now shows up in an easily accessible menu attached to your wrist. This includes text boxes, action node instructions, and options
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The menu can be grabbed from your wrist and placed anywhere you want
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Scenario Builder
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Revamped UI to decrease complexity and improve accessibility
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Optimized data traffic to improve performance on lower-end devices
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Improved the functionality of moving nodes, allowing you to more easily reorganize your node tree
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Added ability to inject a node between two existing nodes
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Scenario delivery
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We can now deliver scenarios as part of a subscription, making them available to anyone logged in
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Build new scenarios and expand the list with your own scenarios
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Enhanced UI
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Brand new UI onboarding, a fully interactive walkthrough of the desktop interface
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Tons of smaller updates to improve the usability of CORE
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Added a search field to the environment list and 3D object category list for ease of access
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New interface for selecting environments and sub-environments
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Bug report page for automatically submitting reports with log files attached
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Go-to points
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Create shortcuts for easily jumping between different locations in a scene
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Go-to points can also be created as a part of an environment, to always be available
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Drawing
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Revamped drawing logic for improved functionality across PC and VR
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Draw on maps
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Draw on any object (needs to be turned on per object)
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Settings and customizability
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Implemented French and Ukrainian across CORE, bringing the number of languages to 5
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Added a "Controls" tab for settings regarding movement, like move speed on PC and stick turning in VR
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Onboarding and support
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Get a guide on how to use CORE through "Clickable guides" in the help menu (desktop only)
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Get answers to your CORE questions through the knowledge base, located on your tablet menu (VR)
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🔧 Fixes
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Long list of fixes since version 2.0
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Fixed major issue with VR hand controllers losing functionality after performing certain actions
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Fixed issues with drawing, like lines on whiteboards not following the object, drawings not loading correctly if you join a session late, and unwanted lines when drawing on a map.