v2.3 Release Notes
Release Notes - 25/03/2026
🚀 New Features
- Interactions
- Added: System support for continuous rotators and sliders - will keep emitting while the object is held.
- System support for infinite rotators - can be rotated forever, emitting a delta.
- Added: "Stepped" rotators and sliders. When interacted with in Fynd CORE the rotator or slider will snap to predetermined positions.
- Added: System support for sliders and rotators moving on multiple axes.
- Added: System support for "Hold to press" buttons. When interacted with in Fynd CORE the button will depress when released.
- Buttons can support a new custom animation interaction.
- Added: New button group component in system - for interconnected sets of buttons.
- Added: System support for snap zones to be built into scenes.
- Spawned objects support custom context menus and button behaviors, enabling new functionalities.
- Animation system
- Animated objects can optionally be synced across users and participants, ensuring a unified multiplayer experience in Fynd CORE.
- System support for swapping between animation clips, play/pause and animation speed.
- Scenario builder & player
- When a user chooses to "Skip" an Action during a scenario it results in the system attempting to perform the Action - for example pushing a button.
- Improvement: Selected Action node in the scenario builder will highlight the nodes related "selected object in scene".
- Added: "Play from here" context button on Situation nodes.
- Experimental support for using variables in the Action node, enabling more complexity in training scenarios.
- UI/UX
- Design improvements to VR wrist menu for improved readability when playing through scenarios - including new icons, font size, contrasting background and some color options.
- Added: "Skip" button to mobile UI while a scenario is playing.
- Updated: Adjusted UI joysticks on Android mobile, allowing the user to move and turn faster.
- VR controls
- Precision movement: Precise body movement with VR controller. Activated by pressing the "grab" and "trigger" buttons, then tilt the joystick. Click the joystick to change modes.
- Precision rotation: Enables the user to control small rotators with the joystick on their controller. Activate by bringing your index finger close while in precision mode, then rotate the joystick.
- PC controls
- Double click on an interactive slider or rotator object in Fynd CORE to snap it to its limit.
- While grabbing a slider or rotator in Fynd CORE, use mouse scroll wheel to move them.
- Miscellaneous
- Preliminary support for Varjo XR-4 VR headsets. Separate build.
🔧 Various Improvements
- Interactions
- Fixed: Issue with "Grab/Ungrab" logic in spawned objects.
- Stability improvements to snap zones.
- Scenario system
- Fixed: Issue with scenarios containing only a single Textbox node not being able to play
- Fixed: Error when loading a new project while already playing one.
- UI/UX
- Fixed: Issue where VR controller triggers also sent click events to desktop UI when connected to PC.
- Fixed: Stability issues when in "App selection" screen in Fynd CORE.
- Fixed: Ensure status indicators in Action Group UI update correctly.
- Added: Text color support added on more nodes.
- VR
- Updated: Precision mode simplified to activate when "grab" button is pressed.
- Settings
- Updated: Audio system backend for more stable audio management, improving functionality for the Ambience and SFX volume sliders in the settings menu.
- Misc
- Updates to debugging tools for better bug handling.
- Address issue with 3D drawing tool only rendering on one eye on some platforms.
- General performance improvements to Fynd CORE.
- Security updates to Fynd CORE and web services.
- Reduced startup time for Fynd CORE on Android mobile.
🐞Known Issues
- Issue with snap zones in situation nodes. Sometimes, if a snap zone is saved as snapped in the Situation, it will lose the connection and unsnap the object.
- It is not possible to write Japanese text in text fields directly. Instead you have to paste it in.